The second is the mantra that Odyssey Interactive was based upon: accessibility.
Odyssey Interactive’s debut title, the sports activities brawler “Omega Strikers,” is aiming to be probably the most simply playable recreation in the marketplace. The studio strongly believes in being platform agnostic, launching “Omega Strikers” as a free-to-play title on PC and cell with console variations at present in growth. This extends to the sport’s aggressive philosophy, too. Whereas best video games divide gamers into totally different ladders based mostly on platform, “Omega Strikers” gamers all compete in the identical ladder.
Henkel mentioned that one of many studio’s aims is to entice the rising era of players who’ve been raised on contact screens and cell gadgets by treating them as a “first class citizen.”
“We would much rather have players make a decision to play the game based on the game’s merits and not like, well, is it available on my platform?” Odyssey Interactive CEO Henkel advised The Washington Publish. “Is it available in the control scheme that I like?”
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To that finish, “Omega Strikers” presents a beneficiant array of enter choices. PC gamers can select between utilizing a mouse and keyboard or joypad, each of which could be remapped. Mouse and keyboard customers can transfer their characters across the enviornment utilizing both the keyboard (WASD configuration) or mouse (MOBA configuration). There are additionally a number of toggles reminiscent of a capability indicator and strike indicator which give extra precision over assaults on the expense of pace.
One other window into the sport’s mission of accessibility is the presentation. The premise behind “Omega Strikers,” developer Odyssey Interactive’s first recreation, is straight away apparent to anybody who’s been inside an arcade. A 3-on-3 recreation with a various solid of anime characters on an enormous air hockey desk combat for management of an unlimited glowing puck. The elevator pitch of superpowered athletes enjoying gladiator hockey just about writes itself.
Odyssey Interactive president Andrus mentioned that “Omega Strikers” initially began off as a straight-up motion recreation that went via a number of prototypes. However adopting the sports activities angle allowed the group to hit two seemingly contradictory aims: including the Core (the sport’s big hockey puck) made the sport simpler to grasp, and likewise launched an additional layer of mechanical complexity.
“The fact that you can knock out other players means you have to be thinking about a balance between playing a PVP fighting game and a more sports-oriented, score the ball focus kind of game like FIFA,” mentioned Andrus, president of Odyssey Interactive.
That’s the place the Strikers, the sport’s playable characters, come into play. Every Striker has a singular moveset of particular talents which can be utilized to maneuver the Core or bash enemy Strikers. Taking injury will increase a Striker’s stagger bar, making it simpler to knock them off the sector and briefly take away them from play. Strikers additionally develop stronger all through the course of a match as they accumulate expertise factors which is accelerated by performing playmaking actions reminiscent of scoring targets, making saves, knocking out enemies and so forth.
The Strikers themselves are additionally designed to be visually distinguishable. For instance, you’ll be able to inform that Atlas is a defense-oriented Striker by his heavy armor and tall, broad-shouldered body. X, one other Striker who’s even greater than Atlas and eschews armor for a flashy leather-based vest that does little to cowl his quite a few battle scars, is clearly a divebombing brawler. Every group has two forwards and a goalie however each roles could be performed by any Striker.
The sport’s sports activities angle additionally lends to a easy viewing expertise, which has been a rising design consideration for builders looking for to create titles with esports viability. Traditionally, aggressive video video games have been notoriously troublesome to observe as a result of the preferred titles had been by no means meant to be watched by followers. In video games reminiscent of “Counter-Strike: Global Offensive” or “League of Legends,” the digital camera consistently tracks totally different gamers as they transfer throughout disparate components of a big map doing a spread of distinct actions. This will make for a complicated and irritating viewing expertise for anybody who doesn’t play the video games in query.
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In “Omega Strikers,” the target is straight away recognizable and simple to comply with: hit the Core into the opposite group’s aim and take down anybody who will get in your method. Furthermore, the digital camera doesn’t want to leap round as a result of your complete recreation takes place in a single shot. That makes it simple to observe and ensures that spectators by no means miss an enormous play as a result of the digital camera was elsewhere.
All in all, Odyssey has laid out a stable plan to spend money on a future demographic of players whereas nonetheless courting those that are turned off by cell video games. However “Omega Strikers” can also be a basis for a lot greater targets. Odyssey has already began growth on its second recreation, which is able to function the identical characters as “Omega Strikers.” Much like how Riot used its “League of Legends” characters for “Teamfight Tactics” and its upcoming combating recreation code-named Venture L, Odyssey intends for its Strikers to reappear in all kinds of recent video games and media.
“They can be the star of their own video game, they can be the star of their own anime if we choose to make it one day,” Andrus mentioned, laughing. “Fingers crossed, fingers crossed.”